VERVE

“Personalized Virtual Reality Scenarios for Groups at Risk of Social Exclusion”, was an EU Integrated Project funded by the European commission. The legal partner in VERVE is DFKI but Intel VCI is listed in the proposal as an associated partner of the DFKI. VERVE was coordinated by Trinity College Dublin (Prof. Carol O‘Sullivan) and included collaborative partners in healthcare and academia in France, UK, Italy, Spain and Germany. VERVE put scientific research results very high on its agenda both on the technology and the medical/clinical side but combined it with user-driven requirements from the target patients and users as well as clear delivery goals for treatment.

The project team worked with those at risk of social exclusion due to fear and apathy associated with aging or a neurological disorder, as well as their carers, families, health professionals and relevant support organizations. VERVE‘s efforts focussed on three situations, each targeting a different group of participants: (i) fear of falling and Parkinson‘s disease; (ii) apathy re-lated to cognitive decline and behavioral disturbances, in particular due to Alzheimer‘s Disease; and (iii) other emotional disturbances linked to anxiety. The VERVE consortium applied leading edge research to simulate personalized and populated virtual reality (VR) environments, 3D Web graphics, and ‚serious‘ games as a means to addressing some of the challenges faced by the target groups. A variety of clinical, laboratory and industry partners were helping to design the therapeutic tools and games, and evaluate their usefulness with participants. VERVE followed a multi-platform strategy including high-end VR systems (CAVE, PCs at hone, and mobile devices on the move). Web-based 3D graphics was the perfect match for these requirements.

Project team

Principal Investigator
Philipp Slusallek