DISTRO - Distributed 3D Object Design

The Distributed 3D Object Design (DISTRO) network brings together leading laboratories in Visual Computing and 3D Computer Graphics research across Europe with the goal of training a new generation of scientists, technologists, and entrepreneurs that will move Europe into a leading role in the scientific and technological innovation within the area of distributed 3D object design, customization, and fabrication.

The Intel Visual Computing Institute works on “Image and Depth-guided Modelling of Semantically Annotated Objects”. The goal is to generate 3D models by matching and fitting primitives to man-made objects. Further, tools shall be developed to classify and label functional structures and objects using machine learning algorithms. This semantic information of 3D scenes can then be used in applications like information retrieval, path planning in serious games, and in robotic applications.

For 2016, a second position is planned to research on “Interactive Exploration”. The goal is to develop new systems and approaches to explore and edit 3D content that has been created with 3D scanning techniques or manually design processes. The emphasis of the work is on interaction with 3D content in an intuitive, natural way by using AR and VR approaches. The 3D content is then used for visualization, e.g., in industrial design applications or for interactive games applications. The work includes research on new emerging display techniques on existing and emerging sensors and devices for user sensing, and on the development of hardware prototypes for interactive 3D navigation.

DISTRO is funded by the European Union’s Horizon 2020 research and innovation program under the Marie Sklodowska-Curie grant agreement No 642841.

Project Team

Principal Investigators
Dr.-Ing. Oliver Grau

Dr. Mario Fritz